Now brewing: Full Count Club
[email protected]
WORKING DAD · SOLO DEV
Corner Lab Games

Coming Soon to Steam

Wishlist on Steam ↗
The game
Full Count Club

Every at-bat is a poker hand.

Seven cards come off the shoe. Pocket what's working, foul off the rest, then swing. A modest hand nudges a runner along; a big one clears the fences. The shoe is on screen the whole time, so reading it is the skill.

The Longball · 1990s

A road trip through fifteen cities under the jumbotron. Win a series to unlock ability men, then sign your nine under a salary cap. Most cities play by their own house rule.

The Circuit · 1920s

A dead-ball barnstorming tour through eight towns. No deck to build: just you, the shoe and four Wildcards. Every game gets written up in the paper.

Wishlist on Steam

Wishlists help a small game get noticed. Free demo coming in October. — Joe

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Who's in the lab

I'm Joe. Corner Lab is just me.

I'm building Full Count Club — a baseball game where every at-bat is a poker hand. Build the best hand you can, then decide: swing now, or pocket a card and pass it to the next batter.

Baseball for poker players. Poker for baseball fans.

I'm a dad with two wonderful little kids and a full-time job, so I build it on nights and weekends. No publisher. It ships when it's fun and good.

Questions
When does it come out?+

A free demo is coming to Steam in October. The full game ships when it's fun and good. Wishlist it and Steam will tell you the day it lands.

What platforms?+

Windows and Mac on Steam, for the free demo in October and on launch day. Everything else depends on how it goes.

Can I playtest?+

Yes, please. The free demo is the first public build. Play it and email me at [email protected] — I'd rather find out what's broken now than after launch.

Is there a team?+

No. It's just me: a husband, a dad of two little kids, and a guy with a full-time job. I build Full Count Club after the kids are in bed and on weekends, a little at a time. It's a game I've wanted to make for a long time, and every rule and every call in it is mine.

Do you use AI to make this?+

Yes, and I'd rather say so up front. With a day job and two kids, AI tools are how this fits into the time I have. They helped create the artwork (card portraits, ballparks, store art), some sound effects, and some in-game writing like the newspaper headlines. I build the game with AI coding tools. I direct, pick and edit all of it, and every rule and every call in the game is mine. The game doesn't generate any AI content while you play.