Coming Soon to Steam
Full Count Club
A baseball game played with poker hands. The better the hand, the bigger the hit.
Wishlist on SteamWishlists help a small game get noticed. Free demo coming in October. — Joe
Full Count Club
A baseball game played with poker hands. The better the hand, the bigger the hit.
Wishlist on SteamWishlists help a small game get noticed. Free demo coming in October. — Joe
Seven cards come off the shoe. Pocket what's working, foul off the rest, then swing. A modest hand nudges a runner along; a big one clears the fences. The shoe is on screen the whole time, so reading it is the skill.
A road trip through fifteen cities under the jumbotron. Win a series to unlock ability men, then sign your nine under a salary cap. Most cities play by their own house rule.
A dead-ball barnstorming tour through eight towns. No deck to build: just you, the shoe and four Wildcards. Every game gets written up in the paper.
I'm building Full Count Club — a baseball game where every at-bat is a poker hand. Build the best hand you can, then decide: swing now, or pocket a card and pass it to the next batter.
Baseball for poker players. Poker for baseball fans.
I'm a dad with two wonderful little kids and a full-time job, so I build it on nights and weekends. No publisher. It ships when it's fun and good.
Depends which half you mean. The Longball is a deckbuilder, but a baseball one: you win series to unlock ability men, then sign a fresh nine under each city's salary cap and house rule. The Circuit is the opposite. No deck to build, just you and the shoe with every card showing. Balatro asks how big you can make one hand. The Circuit asks what you do with a bad one.
A free demo is coming to Steam in October. The full game ships when it's fun and good. Wishlist it and Steam will tell you the day it lands.
Windows and Mac on Steam, for the free demo in October and on launch day. Everything else depends on how it goes.
Yes, please. The free demo is the first public build. Play it and email me at [email protected] — I'd rather find out what's broken now than after launch.
No. It's just me: a husband, a dad of two little kids, and a guy with a full-time job. I build Full Count Club after the kids are in bed and on weekends, a little at a time. It's a game I've wanted to make for a long time, and every rule and every call in it is mine.
Yes, and I'd rather say so up front. With a day job and two kids, AI tools are how this fits into the time I have. They helped create the artwork (card portraits, ballparks, store art), some sound effects, and some in-game writing like the newspaper headlines, and they help me write code. I direct, pick and edit all of it, and every rule and every call in the game is mine. The game doesn't generate any AI content while you play.