Coming Soon
Full Count Club — a baseball roguelike built on poker. One person, no publisher, ships when it's good.
It's just me in here. I'll write when it works. — Joe
Full Count Club — a baseball roguelike built on poker. One person, no publisher, ships when it's good.
It's just me in here. I'll write when it works. — Joe
I'm building Full Count Club — a roguelike where every at-bat is a poker hand. Draw, read the count, build a better hand. Then decide: swing, or pass it to the next batter.
Baseball for poker players. Poker for baseball fans.
No publisher. No roadmap I have to answer to. It ships when it's fun and good.
Fair question, and I'm not going to pretend the lineage isn't obvious. The difference is the lineup. You're not playing one hand — you're deciding whether to swing on a decent hand now or pass the problem to the next batter. That's a baseball-shaped decision a pure card game doesn't have.
When it's fun and good. No publisher, no date I have to hit.
PC first. Everything else depends on how it goes.
Yes, please. Join the Discord or get on the list — I'd rather find out what's broken now than after launch.
No. It's me.
Yes, as a tool. It writes boilerplate, catches my bugs, and helps me iterate on numbers faster than I could alone. It isn't making design decisions. Every mechanic, every card, and every dumb baseball pun came out of my head. Deciding what's fun isn't something you can outsource, and I haven't tried.